Fabled Beginnings: A Fiery Wish

2,00

Bored of having your players meet in an inn? Tired of having them beat up kobolds and goblins until level 3? If only sending them to hell and back wouldn’t kill them…

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Bored of having your players meet in an inn? Tired of having them beat up kobolds and goblins until level 3? If only sending them to hell and back wouldn’t kill them…

Why keep interplanar travel only for high level adventures? Fabled Beginnings is a new series of one shots that offers you and your players an opportunity to explore the astral sea, feywild, hell, plane of water/fire, and more! This and each future installment of Fabled Beginnings features a few interplanar encounters, locations, and puzzles that can easily be plugged into any campaign. For €2 you will get around 10 pages of content and an afternoon/evening of fun. No other commitment required!

In this adventure a nefarious djinn lures an unsuspecting party into the plane of ire with a magical trinket. He demands that they retrieve the captured soul of a loved one for him. A rival ambushed his mother and destroyed her physical form. The djinn imprisoned the soul into a block of amber and is now demanding a royal ransom. Instead of paying, the djinn wants to employ the party to sneak into his rival’s palace and steal the soul back. A task normally unsuited for a low level party, but the rival djinn is away on business for a few days and only left a few henchmen behind. Plus the palace’s iery defenses won’t react to our material plane dwellers. An opportunity, however forced, that’s too good to pass up…